GAON

3D artist

Thank you for taking the time to review my work.

I have been working in the field of 3D art for nearly six years, primarily through self-directed learning, during which I have developed a solid and versatile technical foundation. My experience includes the creation of characters, environments, and props, with a particular specialization in prop modeling, where I focus on precision, functionality, and visual coherence.

My primary professional objective is the development of high-quality assets for video games, which represents the central direction of my work. In addition, I have experience producing animations and high-quality renders, allowing me to further explore lighting, composition, and visual narrative.

I am committed to continuous improvement, consistently refining my workflow and expanding my technical and artistic skills to meet the standards of professional production environments.